Grey Cat Animated | 3D Blender Models
Introduction
This is a high-quality grey tabby cat model with 4K maps, hair, rigging and animations. The maps are in the UDIM format, and the skin and the hair textures are made separately. Besides, there is a separate high-detailed oral cavity model. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of 17 objects: Body, left sclera, right sclera, left iris, right iris, left lacrimal gland, right lacrimal gland, left eyelid, right eyelid, upper teeth, lower teeth, oral cavity, tongue, left forepaw, right forepaw, left hind paw, right hind paw.
Polygons
Body: vertices 44,520; polygons 44,422
Left sclera: vertices 641; polygons 624
Right sclera: vertices 641; polygons 624
Left iris: vertices 769; polygons 752
Right iris: vertices 769; polygons 752
Left lacrimal gland: vertices 984; polygons 960
Right lacrimal gland: vertices 984; polygons 960
Left eyelid: vertices 171; polygons 144
Right eyelid: vertices 171, polygons 144
Upper teeth: vertices 7,388; polygons 7,360
Lower teeth: vertices 7,324; polygons 7,296
Oral cavity: vertices 9,256; polygons 9,184
Tongue: vertices 5,001; polygons 4,940
Left forepaw: vertices 3,165; polygons 3,110
Right forepaw: vertices 3,165; polygons 3,110
Left hind paw: vertices 2,532; polygons 2,488
Right hind paw: vertices 2,532; polygons 2,488
Total: vertices 89,439; polygons 88,878
Formats
There is a Blender project and an OBJ file.
Textures
JC0L219A2_GreyTabbyCat_OralCavity_Specular.png, 4096*4096
JC0L219A2_GreyTabbyCat_OralCavity_Normal.png, 4096*4096
JC0L219A2_GreyTabbyCat_OralCavity_BaseColor.png, 4096*4096
JC0L219A2_GreyTabbyCat_Eye_Specular.png, 2048*2048
JC0L219A2_GreyTabbyCat_Eye_Normal.png, 2048*2048
JC0L219A2_GreyTabbyCat_Eye_BaseColor.png, 2048*2048
JC0L219A2_GreyTabbyCat_BodySkin_SSS.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_SSS.1001.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_Specular.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_Specular.1001.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_Normal.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_Normal.1001.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_BaseColor.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_BaseColor.1001.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodyHair_Mask.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodyHair_Mask.1001.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodyHair_BaseColor.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodyHair_BaseColor.1001.png, 4096*4096
Rigging
Full controllers are available to make it easier to create postures and animations. The features are as follows:
Root controls the entire model.
CTR_gravity_b, CTR_gravity_m and CTR_gravity_f control the center of gravity of the body.
The face has fine controllers which support detailed facial expressions creation.
CTR_Tail controls whether the tail follows the body to rotate by customized attributes.
CTR_Neck controls whether the neck and head follow the body to rotate and the switch of the IK/FK of the neck by customized attributes.
CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes.
CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attributes.
CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the flexion and extension of toes.
CTR_Spine_B controls the latter spine; CTR_spine_m controls the middle spine; CTR_spine_fcontrols the former spine; CTR_Neck_acontrols the root of neck; CTR_Neck_c controls the head.
And more …
Animations
Loopable walking animation at 30fps, frame range 0-20
Loopable trotting animation at 30fps, frame range 0-12
Loopable running animation at 30fps, frame range 0-16
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The model can be rendered in the current project, without any other adjustment.
Blender File, Materials